2024
October
16Wearables wasteland
September
21Opinionated design


2023
December
31My Best of 2023
November
23The World’s Fair
September
23Tears of the Kingdom
March
30Attention


2022
December
30My Best of 2022
16Blog format change
2The Moon
October
27Steam Deck
15Lagging laws
3Doors
August
27Music discovery
18Elden Ring
2Selfies
June
28The IC Designer career ladder
15VC-backed bragging rights
4America’s paradise of wealth
April
25How was your experience?
17The tech upbringing
8Horizon Forbidden West
February
22Tech: Turnover and tenure
12Pokémon Legends Arceus
3Car ownership


2021
December
30My Best of 2021
16Systems within systems
4Designing in big tech
October
28Ring Fit Adventure
18The length of design
6Curating taste
August
23PlayStation 5
13Remote work revolution
3Pandemic pessimism
June
25The Twitterverse dilemma
16Teslas and touchscreens
2Design promotions
April
29Systemic problems
13The Design Manager’s role
5San Francisco
February
26Fixing the design interview
18Creation tools & misinformation
3When buyers aren’t users


2020
December
31My Best of 2020
12Design, tech, and capitalism
5Writing and me
October
23Hades
16Side project slog
5Work at home
August
25Cause and effect
17Racial bias in design hiring
3The Last of Us Pt. II
June
21Design teams: Size and culture
8On the color of my skin
2Pre-existing privilege
April
25The defining decade
12Quarantine gaming
4Carnival of idiots
February
25What matters at work
16Self-control
10Role models in design


2019
December
31My Best of 2019
17Wealth, greed, and time
3Pokémon Sword & Shield
October
23Design tools
18Third places and virtual spaces
9Control
August
21Bostonia, est. 1630
12Death by donation
4Creative intent and fandoms
June
21The introvert’s iceberg
14Dystopian science fiction + Cosmic Horror
6Mobile photography
April
24The quadrilingual life
16Accessibility in game design
9Rising to the design leadership challenge
February
25Kids on the internet
14Sapiens
4The slow life


2018
December
31My Best of 2018
19Into the Spider-Verse
12Holiday gaming
October
26United States of Anxiety
14Pushed and challenged
3The indie gamedev grind
August
25No strong opinions
12Trains of Japan
1Solo travel
June
22A Japanese dive into games
14Unity Learning Pt. I: Layouts for days
1Listen. Inquire. Learn.
March
31Bloodborne: Death and progress
20UIs and mental models
12Career and meaning
January
22Nationalism
12Breath of the Wild
5Commodification of art


2017
December
31My Best of 2017
27Nintendo’s comeback year
4The product, the business, and the users
October
23Five years in the real world
14Life imitates art imitates life
2The American Scream
July
17Selling design systems
12Design literacy in product organizations
5The FUD scale in design
May
11Data-driven design
9Designing for emerging markets
5The myth of the T-shaped designer
April
19Existentialism in 2199
10Anticipatory design and UX for scale
March
21Abstract: The disciplines of design
16The art of awkward pausing
5A humbling perspective


2016
December
26Life on autopilot
23My Best of 2016
November
13A love letter to Dishonored 2
October
18Consumption vs Production
10Confidence bias
September
26Creative isolation
August
21Indie Gaming
July
29Other blog posts!
24Design salesmanship
18A nostalgic return to Pokémon
June
23Virtual Reality moneymaking
May
17Commitment to sports
10Overwatch
2More design reading!
April
18Using imagery in apps
11PSA to wannabe designers
4Creativity on demand
March
28Peak immersion in gaming
24The mortality conundrum and VR
20Interaction Design and the future
January
12Generation of meaning
4Storytelling across the mediums
28-bit narratives


2015
October
30Playfulness in product design
26UX lessons from video games
22The secret to being a great designer is…
17Tips for a productive outlook on life
9Team Fortress 2 and economics
6Virtual reality and design
September
30Designing for the internet of things
28Yawning in the comfort zone
25The designer’s dayjob dilemma
15Dopamine and the anticipation of reward
8Automation and emotion
3Resurgence of the cartoon
August
30It’s a mad, mad world
23Minimalism in product design
17Creativity on a deadline
11Coffee
6Video Games — art or design?
3My favorite books (non-fiction)
July
31My favorite books (fiction)
28Hiring designers
25Designers and prototyping
22Photography and me
19My design education
16Dribbble shots
13A fresh start