2024
October
16
Wearables wasteland
September
21
Opinionated design
2023
December
31
My Best of 2023
November
23
The World’s Fair
September
23
Tears of the Kingdom
March
30
Attention
2022
December
30
My Best of 2022
16
Blog format change
2
The Moon
October
27
Steam Deck
15
Lagging laws
3
Doors
August
27
Music discovery
18
Elden Ring
2
Selfies
June
28
The IC Designer career ladder
15
VC-backed bragging rights
4
America’s paradise of wealth
April
25
How was your experience?
17
The tech upbringing
8
Horizon Forbidden West
February
22
Tech: Turnover and tenure
12
Pokémon Legends Arceus
3
Car ownership
2021
December
30
My Best of 2021
16
Systems within systems
4
Designing in big tech
October
28
Ring Fit Adventure
18
The length of design
6
Curating taste
August
23
PlayStation 5
13
Remote work revolution
3
Pandemic pessimism
June
25
The Twitterverse dilemma
16
Teslas and touchscreens
2
Design promotions
April
29
Systemic problems
13
The Design Manager’s role
5
San Francisco
February
26
Fixing the design interview
18
Creation tools & misinformation
3
When buyers aren’t users
2020
December
31
My Best of 2020
12
Design, tech, and capitalism
5
Writing and me
October
23
Hades
16
Side project slog
5
Work at home
August
25
Cause and effect
17
Racial bias in design hiring
3
The Last of Us Pt. II
June
21
Design teams: Size and culture
8
On the color of my skin
2
Pre-existing privilege
April
25
The defining decade
12
Quarantine gaming
4
Carnival of idiots
February
25
What matters at work
16
Self-control
10
Role models in design
2019
December
31
My Best of 2019
17
Wealth, greed, and time
3
Pokémon Sword & Shield
October
23
Design tools
18
Third places and virtual spaces
9
Control
August
21
Bostonia, est. 1630
12
Death by donation
4
Creative intent and fandoms
June
21
The introvert’s iceberg
14
Dystopian science fiction + Cosmic Horror
6
Mobile photography
April
24
The quadrilingual life
16
Accessibility in game design
9
Rising to the design leadership challenge
February
25
Kids on the internet
14
Sapiens
4
The slow life
2018
December
31
My Best of 2018
19
Into the Spider-Verse
12
Holiday gaming
October
26
United States of Anxiety
14
Pushed and challenged
3
The indie gamedev grind
August
25
No strong opinions
12
Trains of Japan
1
Solo travel
June
22
A Japanese dive into games
14
Unity Learning Pt. I: Layouts for days
1
Listen. Inquire. Learn.
March
31
Bloodborne: Death and progress
20
UIs and mental models
12
Career and meaning
January
22
Nationalism
12
Breath of the Wild
5
Commodification of art
2017
December
31
My Best of 2017
27
Nintendo’s comeback year
4
The product, the business, and the users
October
23
Five years in the real world
14
Life imitates art imitates life
2
The American Scream
July
17
Selling design systems
12
Design literacy in product organizations
5
The FUD scale in design
May
11
Data-driven design
9
Designing for emerging markets
5
The myth of the T-shaped designer
April
19
Existentialism in 2199
10
Anticipatory design and UX for scale
March
21
Abstract: The disciplines of design
16
The art of awkward pausing
5
A humbling perspective
2016
December
26
Life on autopilot
23
My Best of 2016
November
13
A love letter to Dishonored 2
October
18
Consumption vs Production
10
Confidence bias
September
26
Creative isolation
August
21
Indie Gaming
July
29
Other blog posts!
24
Design salesmanship
18
A nostalgic return to Pokémon
June
23
Virtual Reality moneymaking
May
17
Commitment to sports
10
Overwatch
2
More design reading!
April
18
Using imagery in apps
11
PSA to wannabe designers
4
Creativity on demand
March
28
Peak immersion in gaming
24
The mortality conundrum and VR
20
Interaction Design and the future
January
12
Generation of meaning
4
Storytelling across the mediums
2
8-bit narratives
2015
October
30
Playfulness in product design
26
UX lessons from video games
22
The secret to being a great designer is…
17
Tips for a productive outlook on life
9
Team Fortress 2 and economics
6
Virtual reality and design
September
30
Designing for the internet of things
28
Yawning in the comfort zone
25
The designer’s dayjob dilemma
15
Dopamine and the anticipation of reward
8
Automation and emotion
3
Resurgence of the cartoon
August
30
It’s a mad, mad world
23
Minimalism in product design
17
Creativity on a deadline
11
Coffee
6
Video Games — art or design?
3
My favorite books (non-fiction)
July
31
My favorite books (fiction)
28
Hiring designers
25
Designers and prototyping
22
Photography and me
19
My design education
16
Dribbble shots
13
A fresh start